Space Burger Demo

Movement Project Made for Scripting 1. Burger flight simulator complete pickle shooting condiment guns

Space Burger Demo
Class/Project
ANGM 3368
Education/Goal
UTD
Technologies
Unity
GitHub link
Download

Movement Mechanics Demonstration from Scripting 1 at the University of Texas at Dallas.

The assignment originally was a top down flight simulator, I deviated a bit as challenge. Showcased in this project:

-Spaceship's audio system and camera are tied into the ship's velocity/acceleration through code.

-Rigidbody projectiles

  • Natural Deceleration
  • Asteroid Field is randomly generated within a specified volume; optionally supports a deadzone in that area (asteroids can not spawn in those coordinates if used)
  • "Red Asteroids" will chase player when actively being rendered AND player has entered a developer defined proximity
  • Coroutines, and enumerators allow for unique interactions upon asteroid death. Asteroid sub-emitters can interact with player ship and negate the player's velocity.
  • Variety of powerups and accompanying FX
    • Alternate Projectiles, behavior, and models
    • Cloaked ship swaps model, sound fx, and hides player from "Red Asteroids"
    • Stackable boost with accompanying sound and visual effects on pickup and use

All assets, and the sound for the UFO engine were made by me.

Space Burger Demo
Space Burger Demo